@startuml
sprite $horizon_alt [48x48/16] {
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}


!define WEATHER_HORIZON_ALT(_alias) ENTITY(rectangle,black,horizon_alt,_alias,WEATHER HORIZON_ALT)
!define WEATHER_HORIZON_ALT(_alias, _label) ENTITY(rectangle,black,horizon_alt,_label, _alias,WEATHER HORIZON_ALT)
!define WEATHER_HORIZON_ALT(_alias, _label, _shape) ENTITY(_shape,black,horizon_alt,_label, _alias,WEATHER HORIZON_ALT)
!define WEATHER_HORIZON_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,horizon_alt,_label, _alias,WEATHER HORIZON_ALT)
skinparam folderBackgroundColor<<WEATHER HORIZON_ALT>> White
@enduml